When the Czar proclaims that he will marry his daughter to the man who brings him a flying ship, the Fool of the World sets out to try his luck and meets some unusual companions on the way.
In a moment of fright, Sylvester the donkey asks his magic pebble to turn him into a rock but then can not hold the pebble to wish himself back to normal again.
After the old woman cuts off his tail when he steals her milk, the fox must go through a long series of transactions before she will sew it back on again.
The spinning and knitting the devil agrees to do for her win Duffy the Squire's name and a carefree life until it comes time for her to guess the devil's name.
"Left on their own for an afternoon, two bored and restless children find more excitement than they bargained for in a mysterious and mystical jungle adventure board game." --
A biography of the man whose fascination with flying machines produced the Bleriot XI, which crossed the English Channel in thirty-seven minutes in the early 1900's.